The PolyStrips tool provides quick and easy ways to map out key face loops for complex models, as well as adjust existing strips of faces.
To create a strip of quads with PolyStrips, hold down Ctrl
and LMB Drag
on the surface of a source object.
The size of the quads corresponds to the size of the brush that you see when you hold down Ctrl
. To adjust the size, use the hotkey F
.
Right after you’ve drawn a strip, you’ll be able to adjust some of its properties.
Ctrl Scroll
changes the segment countShift Scroll
changes the widthThese options are also available in Blender’s Adjust Last Operation panel, along with a Split Angle property that adjusts how sharp the curve needs to be in order to be considered a corner.
Any selected strip of quads will show control points and curve handles while you’re using PolyStrips. Simply LMB Drag
on the control points or handles to adjust the strip like a Bezier curve.
PolyStrips handles work great with Blender’s proportional editing. If you enable that (hotkey O
), you can easily adjust sections of existing loops that are already surrounded by geometry.
The default selection mode for PolyStrips is Face so that you can quickly select and tweak parts of strips. However, you can work in just Vertex and / or Edge select mode just as well if you prefer.
It’s helpful to remember that even though Ctrl LMB
to select shortest path is blocked because Ctrl
is used to create strips, you can always do the same thing with Ctrl Shift LMB
. So to easily select a part of a strip, LMB
to select one face and then Ctrl Shift LMB
on another.
A LMB Drag
on components in PolyPen will perform a tweak action similar to Blender’s Tweak tool. The tweaking settings are shared across multiple tools and can be read about on the Retopoflow Mode docs page under Common Settings.
It is not currently possible to adjust segment counts or other properties on existing strips, but that is on our to-do list.